Sunday, July 9, 2017
Logo
Here is a graphic I plan to show in the beginning of my animations. It has taken me a long time to come up with something that felt right but I kept working and I eventually came up with this. Currently there is more that I want to do with it like sharpen the lighting and add more detail but I feel this is a good base. I want to turn it into a vector image and create a small animation for a splash screen.
Saturday, July 8, 2017
Wednesday, May 3, 2017
Hope
Hope from Brimy the Hospitable Dragon on Vimeo.
My Contribution: I was the Designer/Developer: I was responsible for all art, animation, and programming.
Software Used: Unity, Autodesk Maya, Adobe Photoshop.
My Contribution: I was the Designer/Developer: I was responsible for all art, animation, and programming.
Software Used: Unity, Autodesk Maya, Adobe Photoshop.
Friday, April 28, 2017
Tale of a Knight
Tale of a Knight from Ryan on Vimeo.
My Contribution: I was the designer/developer of Tale of a Knight. I did all of the art, programming, and animation.
Software Used: Autodesk- Maya and Mudbox, Unity
My Contribution: I was the designer/developer of Tale of a Knight. I did all of the art, programming, and animation.
Software Used: Autodesk- Maya and Mudbox, Unity
Break Out Game
Break Out Game from Ryan on Vimeo.
My Contribution: I built the assets and programmed this game.
Software Used: Unity
This was a game that I designed from following the tutorial video found on Unitys web site (https://unity3d.com/learn/tutorials).
My Contribution: I built the assets and programmed this game.
Software Used: Unity
This was a game that I designed from following the tutorial video found on Unitys web site (https://unity3d.com/learn/tutorials).
Wednesday, April 19, 2017
3D Bust of Myself
Here I am studying the head geometry from the Hippydrome web site (http://hippydrome.com/). I found an incredibly handsome face model to pose for some pictures. I then drew the proportional lines in Adobe, Photoshop and turned them into background images in Autodesk, Maya. I prefer to have pre done geometry at the ready so all that is required is some modeling.
Saturday, March 18, 2017
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