Tale of a Knight from Ryan on Vimeo.
My Contribution: I was the designer/developer of Tale of a Knight. I did all of the art, programming, and animation.
Software Used: Autodesk- Maya and Mudbox, Unity
Friday, April 28, 2017
Break Out Game
Break Out Game from Ryan on Vimeo.
My Contribution: I built the assets and programmed this game.
Software Used: Unity
This was a game that I designed from following the tutorial video found on Unitys web site (https://unity3d.com/learn/tutorials).
My Contribution: I built the assets and programmed this game.
Software Used: Unity
This was a game that I designed from following the tutorial video found on Unitys web site (https://unity3d.com/learn/tutorials).
Wednesday, April 19, 2017
3D Bust of Myself
Here I am studying the head geometry from the Hippydrome web site (http://hippydrome.com/). I found an incredibly handsome face model to pose for some pictures. I then drew the proportional lines in Adobe, Photoshop and turned them into background images in Autodesk, Maya. I prefer to have pre done geometry at the ready so all that is required is some modeling.
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